Top 10 Companies in the Edutainment Industry (2025): Market Leaders Revolutionizing Learning Through Entertainment

In Business and finance, Global Business
September 15, 2025

The Global Edutainment Market was valued at USD 15,970 million in 2024 and is projected to reach USD 63,130.36 million by 2032, growing at a Compound Annual Growth Rate (CAGR) of 16.5% during the forecast period (2024–2032). This remarkable growth is driven by increasing digital learning adoption, parental demand for interactive education, and technological innovations in augmented reality (AR) and virtual reality (VR) applications.

As the education sector transforms toward more engaging and technology-driven learning experiences, edutainment companies are pioneering new ways to combine knowledge acquisition with entertainment value. This blog profiles the Top 10 Companies in the Edutainment Industry—a mix of established theme park operators, digital platform creators, and innovative startups shaping the future of learning.


🔟 1. Pororo Parks

Headquarters: Seoul, South Korea
Key Offering: Theme parks, educational toys, and animated content

Pororo Parks operates immersive edutainment centers featuring its famous penguin character Pororo. Their parks combine physical play areas with educational content designed for children aged 3-12, focusing on social skills development through interactive storytelling.

Innovation Highlights:

  • Multi-sensory learning environments

  • AR-enhanced educational experiences

  • Global expansion across Asia and the Middle East

Download FREE Sample Report: Edutainment Market – View in Detailed Research Report


9️⃣ 2. Kidzania

Headquarters: Mexico City, Mexico
Key Offering: Role-playing edutainment centers

Kidzania operates award-winning indoor cities where children engage in role-playing activities that simulate real-world careers. With locations in 24 countries, their curriculum-aligned experiences teach financial literacy, teamwork, and career awareness through play.

Innovation Highlights:

  • Real-brand partnerships for authentic experiences

  • Digital learning platforms complementing physical centers


8️⃣ 3. Plabo

Headquarters: Paris, France
Key Offering: STEM-focused digital learning games

Plabo develops award-winning educational games that teach coding, mathematics, and scientific concepts through interactive storytelling. Their platform is used by over 15,000 schools worldwide to enhance STEM education engagement.

Innovation Highlights:

  • Adaptive learning algorithms

  • Classroom integration tools for educators


7️⃣ 4. Legoland Discovery Center

Headquarters: London, United Kingdom
Key Offering: LEGO-based learning attractions

As part of the LEGO Group, Legoland Discovery Centers operate smaller-scale attractions focused on creative problem-solving through brick-building activities. Their programs incorporate robotics, physics concepts, and engineering principles.

Innovation Highlights:

  • Workshops aligned with STEAM education

  • VR-enhanced building experiences

Download FREE Sample Report: Edutainment Market – View in Detailed Research Report


6️⃣ 5. CurioCity

Headquarters: Singapore
Key Offering: Interactive museum exhibits

CurioCity designs traveling interactive science exhibitions that tour shopping malls and public spaces across Asia. Their hands-on exhibits make complex scientific concepts accessible through gamification and tactile learning.

Innovation Highlights:

  • Mobile learning experiences

  • Bilingual educational content


5️⃣ 6. Kindercity

Headquarters: Zurich, Switzerland
Key Offering: Interactive discovery centers

Kindercity operates family edutainment centers focusing on early childhood development through play. Their facilities feature over 70 interactive stations covering topics from health and nutrition to physics and technology.

Innovation Highlights:

  • Parent-child interactive learning

  • Early STEM education emphasis


4️⃣ 7. Mattel Play Town

Headquarters: California, USA
Key Offering: Branded educational play spaces

Mattel’s Play Town concept brings popular toy brands like Barbie and Hot Wheels to life through interactive learning experiences. Their facilities combine physical and digital play with educational curriculum elements.

Innovation Highlights:

  • Digital-physical hybrid experiences

  • Social-emotional learning focus


3️⃣ 8. Totter’s Otterville

Headquarters: Louisville, USA
Key Offering: Interactive children’s museum

Totter’s Otterville offers hands-on learning exhibits where children can explore various careers, practice life skills, and engage in dramatic play. Their approach emphasizes experiential learning through realistic role-playing environments.

Innovation Highlights:

  • Real-world skill development

  • Community-focused programming

Download FREE Sample Report: Edutainment Market – View in Detailed Research Report


2️⃣ 9. Kidz Holding S.A.L

Headquarters: Beirut, Lebanon
Key Offering: Edutainment centers in MENA region

Kidz Holding operates multiple edutainment brands across the Middle East, including children’s museums, indoor playgrounds with educational elements, and STEM-focused activity centers tailored to regional educational needs.

Innovation Highlights:

  • Cultural adaptation of global concepts

  • Arabic-language STEM content


1️⃣ 10. Little Explorers

Headquarters: Melbourne, Australia
Key Offering: Early learning edutainment programs

Little Explorers develops interactive early childhood programs that combine music, movement, and sensory exploration with foundational learning concepts. Their franchise model brings structured educational play to communities across Australia and New Zealand.

Innovation Highlights:

  • Multi-disciplinary learning approach

  • Parent education components

Get Full Report Here: Edutainment Market – View in Detailed Research Report


🌍 Outlook: The Future of Edutainment Is Personalized and Immersive

The edutainment market is undergoing a technological transformation. While physical learning centers remain popular, digital and hybrid models are gaining significant traction, driven by:

📈 Key Trends Shaping the Market:

  • Rise of AR/VR learning applications with 35% annual growth

  • Increasing integration of gamification in educational content

  • Expansion of AI-driven personalized learning paths

  • Growing preference for hybrid (physical + digital) experiences

Market Trends Affecting Edutainment Industry Evolution

  • Experience-driven learning — Consumers increasingly value interactive, hands-on educational experiences over passive content consumption.

  • Digital-physical integration — Successful edutainment providers are blending tactile experiences with digital enhancements to create richer learning environments.

  • Data-driven personalization — Platforms using analytics to tailor content and difficulty levels are achieving higher engagement rates and better learning outcomes.

  • Global curriculum alignment — Leading companies are adapting content to align with regional educational standards while maintaining entertainment value.

  • Parental involvement features — Solutions that include tracking and reporting features for parents are gaining popularity in the children’s edutainment segment.

Get Full Report Here: Edutainment Market – View in Detailed Research Report
 

The companies profiled above are not just delivering entertainment—they’re redefining how we learn at every stage of life, from early childhood through adulthood.